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- Q U E S T - 3 D
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- Version 3.1
- Shareware Release
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- User Manual
- Copyright (c) 1987-1989 The Quest Company
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- TABLE OF CONTENTS
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- INTRODUCTION AND SYSTEM REQUIREMENTS
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- 2 Introduction
- 2 System Requirements
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- INSTALLING AND SETTING UP THE PROGRAM
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- 3 Disk Contents
- 3 Installing QUEST-3D:
- Floppy Disk Systems
- Hard Disk Systems
- 5 Program Configuration
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- HOW TO OPERATE THE PROGRAM
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- 7 Using The Menus
- 8 Drawing Specification Reference
- 9 Keyboard Reference
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- REGISTERED USERS
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- 10 Version 6 Features
- 14 Registration Form
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- 3D DESIGN: THE BASIC CONCEPTS
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- 15 3D Space: The Drawing Environment
- 15 Cursor Movement On The Drawing Planes
- 15 Drawing Planes And Your Viewpoint
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- COMMANDS AND OPERATION
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- 16 Command Reference
- 46 Error Messages
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- INTRODUCTION
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- QUEST-3D is a design and modeling program that enables you to
- create, view, and edit three-dimensional wire-frame objects and
- images.
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- Completely menu driven, the program is easy to learn and use, and
- features versatile commands with emphasis on conceptual design
- and illustration applications.
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- QUEST-3D features the ability to create drawings from any
- viewpoint around your drawing, and uses a simultaneous command
- architecture that allows you to use several viewpoint commands
- even during the drawing functions.
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- SYSTEM REQUIREMENTS
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- QUEST-3D Version 3.1 requires the following:
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- An IBM PC, XT, AT, PS/2 or Compatible
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- MS-DOS or PC-DOS Version 2.1 or later
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- Two Floppy Disk Drives or Hard Disk
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- 512K RAM
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- CGA Mode - A Color Graphics Adapter (CGA) and compatible
- CGA Color Monitor.
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- EGA Mode - An Enhanced Graphics Adapter (EGA) and
- compatible EGA Color Monitor.
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- VGA Mode - A VGA display adapter and compatible VGA Color
- Monitor.
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- Optional - 8087/80287 Math Coprocessor supported.
- (Increased speed performance ranges
- between 3 to 10 fold)
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- Notes: Printing your drawings using the Shareware release
- will require a memory resident screen printing
- utility. Screen Capture Programs can also be used
- to import drawings into several Paint Programs.
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- DISK CONTENTS
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- Filename Description
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- QUEST3D.EXE The QUEST-3D Program
- QUEST3D.CFG Configuration File
- QUEST3D.TMP Drawing Template File
- PART1.DOC Part 1 of the Version 3.1 Users Manual
- PART2.DOC Part 2 of the Version 3.1 Users Manual
- README.DOC Printing instructions for the manual
- FBPLANE.I3D Illustrated tutorial file
- LRPLANE.I3D Illustrated tutorial file
- TBPLANE.I3D Illustrated tutorial file
- TEMPLE.I3D A Greek temple (sample file)
- PYRAMIDS.I3D Pyramids (sample file)
- PLATFORM.I3D Offshore Oil Rig (sample file)
- STATION.I3D Space Station (sample file)
- BUILDING.I3D Small boutique style building (sample file)
- OFFICE.I3D Large office building (sample file)
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- INSTALLING QUEST-3D
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- The following installation procedures contain the instructions
- for setting up the QUEST-3D program for Floppy Disk or Hard Disk
- operation.
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- FLOPPY DISK SYSTEM
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- Format Two (2) Floppy Disks.
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- Insert the QUEST-3D Shareware Disk into Drive A, and a newly
- formatted diskette into Drive B. At the DOS prompt, enter the
- following commands:
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- A> COPY QUEST3D.EXE B:
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- A> COPY QUEST3D.CFG B:
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- A> COPY QUEST3D.TMP B:
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- These are the three program files necessary to run QUEST-3D.
- Once they have been copied to your "new working program disk" in
- Drive B, remove the disk from Drive B, and insert the other newly
- formatted disk into Drive B. (Do not place a write protect label
- on your working program Disk.) At the DOS prompt, enter the
- following.
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- A> COPY *.I3D B:
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- This will copy all the sample files to the disk in Drive B, and
- you can use it as a drawing file disk. When completed, remove
- the Shareware program disk from Drive A, and store it for safe
- keeping.
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- Now place your new working program disk into Drive A. The
- installation of the program disks are complete, you are now ready
- to start the program, and configure it to your system. At the
- DOS prompt, enter the following:
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- A> QUEST3D
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- QUEST-3D will now be loaded into memory. When the opening menu
- is displayed, proceed to the section below titled: CONFIGURATION.
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- HARD DISK SYSTEM
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- Overview
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- To run QUEST-3D from your hard disk, it is suggested that you
- first create a subdirectory for the QUEST-3D program files. From
- this new directory containing the program files, create another
- subdirectory that will contain your Drawing files. This will
- help keep your hard disk organized, and make it easier to
- selectively backup or copy the drawing files you create.
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- Procedure
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- Be sure you are in the root directory of your hard disk.
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- C> CD\
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- Next, create a subdirectory for the QUEST-3D program files:
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- C> MD QUEST
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- Go to this new directory and create another subdirectory:
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- C> CD QUEST
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- C> MD DRAWINGS
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- While still in the QUEST directory, insert the QUEST-3D Shareware
- Disk into Drive A, and issue the following commands:
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- C> COPY A:QUEST3D.EXE C:
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- C> COPY A:QUEST3D.CFG C:
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- C> COPY A:QUEST3D.TMP C:
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- These are the three program files necessary to run QUEST-3D.
- Once they have been copied to your Hard Disk, go to your new
- DRAWINGS subdirectory:
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- C> CD DRAWINGS
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- Next, copy all of the sample files on the Shareware program disk
- to this subdirectory:
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- C> COPY A:*.I3D C:
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- When completed, remove the Shareware program disk from Drive A,
- and store it for safe keeping. The installation of the program
- files are complete. You are now ready to start the program and
- configure it to your system.
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- Go back to the QUEST directory:
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- C> CD C:\QUEST
-
- and issue the following command to start the program:
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- C> QUEST3D
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- QUEST-3D will now load into memory. When the opening menu is
- displayed, proceed to the section below titled: CONFIGURATION.
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- CONFIGURATION
-
- The current program configuration is displayed on the opening
- screen of the program, under the headings: Graphics System and
- Directories.
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- Your Graphics Display Adapter:
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- QUEST-3D supports the three standard IBM graphics adapters: CGA,
- EGA, and VGA. Using the cursor keys, move the menu selector to
- the menu option: DISPLAY, and press ENTER. A submenu will
- appear, and display a menu option for each of the Display
- adapters mentioned above.
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- Select the menu option of the Display adapter you have installed
- in your system. (MCGA users, select the CGA option). When you
- select a menu option, the configuration displayed on the opening
- screen will be updated to your choice. Once you have selected
- your display adapter, return to the Main Menu by selecting the
- Main Menu option at the bottom of the menu.
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- Your Drawing File Disk or Directory:
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- QUEST-3D allows you to specify any disk drive or directory for
- the storage of your drawing files. Select the menu option:
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- DIRECTORY. You will then be prompted to enter the Disk Drive or
- Directory of your drawing files.
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- If you are using a Floppy Disk system where Drive A contains the
- QUEST-3D program, and Drive B the drawing files disk, then simply
- enter: B:
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- If you are using a Hard Disk, and you have installed the program
- as described above in the Hard Disk Installation procedure, then
- enter the following: C:\QUEST\DRAWINGS
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- Saving the configurations:
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- To save your current system configurations, so QUEST-3D can use
- them each time the program is started, select SAVE SETUP from the
- menu. Your current configurations will be saved to disk.
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- The program is now installed, configured, and ready to be used to
- create or view 3-D images. To learn how to create 3-D images,
- proceed to the section: 3D SPACE: THE DRAWING ENVIRONMENT. Or,
- to just view the sample files, see the command: 3D DRAW in the
- command reference section.
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- USING THE MENUS
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- THE COMMAND MENUS - The menu selector consists of a small pointer
- that moves along both sides of the menu to indicate the current
- menu item for selection.
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- You control the menu selector by using the UP and DOWN Cursor
- Keys. When you have the menu selector positioned at the desired
- command, just press ENTER. Depending upon the command, the
- program will either perform the desired task, or one of the
- submenus will appear.
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- From time to time, messages may appear in the top row of the
- display. They may be questions for you to answer with a menu
- selection, or it might be a message informing you of what is
- taking place with your drawing. Whenever you wish to cancel a
- routine that has prompted you to select a filename or input,
- simply press ESCAPE and you will return to the menu again.
-
- THE FILE DIRECTORY - Another menu used in the program is the File
- Directory Menu. It is a special menu that lists the drawing
- files on disk. The screen is divided into two columns of files,
- each displaying the name of the file, its size in bytes, and the
- date it was last edited or created. If you have files in the
- directory, or on the disk, they will be listed here on the
- screen.
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- If the particular file command requires you to choose a filename,
- the menu selector will appear after all the files have been
- listed. You can move the selector using the UP and DOWN cursor
- keys, and by using the LEFT and RIGHT keys you can move the
- selector to the other column.
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- The File Directory Menu can contain a maximum of 380 files
- consisting of 10 pages of 38 files. If you have more than one
- page of files, the program will automatically move to the next
- page to list more files, if no more files are found, or if you
- want to move back to a previous page, use the PGUP Key. Likewise,
- if you want to page forward through the list, use the PGDN Key.
- If you have multiple pages, you can also jump to the first page
- by using the HOME Key, or to the last page using the END Key.
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- DRAWING SPECIFICATION REFERENCE
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- The following specifications provide a quick reference about the
- drawings created by QUEST-3D.
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- DATABASE
- 3D Vector & Boundary-Rep Coordinate System. Object oriented.
- Resolution Independent.
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- MAXIMUM LINES AND SURFACES
- 3000 lines, 750 (4 vertex) to 1000 (3 vertex) surfaces.
- (Surfaces available only on Registered Users Release)
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- MAXIMUM DRAWING SPACE
- -7000 to +7000 drawing units along each axis
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- NORMAL DRAWING SPACE, MAXIMUM VIEWPORT
- -3000 to +3000 drawing units along each axis. Viewport height
- will depend on your display's aspect ratio.
-
- DISK DIRECTORY/PATH
- 3 user defined.
- Drawings Version 3.1 & 6
- Library Version 6 only
- Export Files Version 6 only
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- MAXIMUM DRAWING COLORS
- CGA Mode: 2, Black & White. EGA Mode: 16, user defined from 64
- color palette. VGA Mode: 16, user defined from 64 color palette.
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- VIEWPOINT CONTROL
- User controlled, 360 Degrees. Also, 4 defined Orthographic
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- DRAWING FILE STORAGE
- Binary Format. Data Point, Line Vector, and Surface Boundary
- database. I3D File Format. (Drawing File listing & 3rd Party
- Developer Kit is available from The Quest Company)
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- FILENAME EXTENSIONS
- Drawing and Library Files: "I3D" Versions 3.1 & 6
- Plot to Disk Files: "PLT" Version 6 only
- HP-GL Disk Files: "HPL" Version 6 only
- DXF 2D and DXF 3D: "DXF" Version 6 only
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- KEYBOARD REFERENCE
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- This is a summary of the keys used for the operation of QUEST-3D.
- The Menu and Command Reference Section also describes in more
- detail several of these keys, and where their use is appropriate.
-
- FUNCTION KEYS
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- F1 - Filename input F2 - Previous Viewpoint
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- F3 - Left View F4 - Right View
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- F5 - Top View F6 - Front View
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- F7 - Perspective (Ver.6 only) F8 - Axes Grid
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- F9 - Units/Degrees F10 - Redraw
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- CURSOR KEYS
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- HOME, PGUP, PGDN, UP, DOWN, LEFT, RIGHT
- Moves the graphics cursor during the Drawing commands. Moves
- your viewpoint during the XYZ VP command or PAN-ZOOM command.
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- LEFT, RIGHT
- Cycles the color palette during the COLOR-FORE command, and
- cycles the Drawing Units or Axes Rotation Degree increment during
- the F9 KEY.
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- CHARACTER KEYS
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- 1, 2, 3, 4, 5, 6, 7, 8, +, -
- Jumps to, or increments, the Zoom Factor while the PAN-ZOOM
- command is active.
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- D
- Toggles the use of one of the three Drawing Planes while any of
- the Drawing commands is active
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- P or Z
- Activates the PAN-ZOOM command.
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- ESCAPE
- Where appropriate, cancels a command, exits a drawing command, or
- cancels an input prompt.
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- REGISTERED USER
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- QUEST-3D Version 3.1 is a shareware program designed to introduce
- the principles of 3D graphics.
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- A far more advanced level release of QUEST-3D, Version 6, is sent
- to users who contribute a registration fee to help support its
- production and development costs.
-
- Version 6 incorporates a full set of professional-level 3D design
- tools which include the following:
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- MORE DRAWING COMMANDS
- ---------------------
- Circles, Arcs, Polygons, Surfaces, Curves, and B-Spline Curve
- fitting commands.
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- NEW SURFACE MODELING COMMANDS
- -----------------------------
- Automatic 2D to 3D surface extrusions with user selectable
- relative, or absolute, distances along any axis. For example, a
- 2D floor plan can be turned instantly into a 3-dimensional house
- as QUEST-3D automatically extends the floor plan into surfaces to
- create walls.
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- Automatic 2D to 3D circular extrusions with user selectable
- degrees of revolution and surface sections. QUEST-3D
- automatically performs circular extrusions on 2D contours to
- create cylindrical objects - everything from spheres, cones, to
- elaborate circular objects can be created.
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- Mold and reshape objects into other shapes using a command that
- allows the interactive repositioning of surfaces vertices. Users
- can specify the movement of just one specific surface vertex, or
- all vertices and line endpoints common to the same coordinate can
- be moved simultaneously. It's like pushing and pulling an object
- into another shape.
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- ADVANCED VIEWING OPTIONS
- ------------------------
- For the ultimate in three-dimensional viewing, the surface
- rendering feature automatically "paints" each surface in a
- drawing, transforming wire-frame drawings into completely painted
- scenes of solid models. Options include the rendering of
- surfaces with or without edge highlighting, and the rendering of
- scenes using the viewport or the entire screen. When rendering
- to the viewport, access to the COLORS MENU is available to
- instantly change color palettes while the completed rendering is
- displayed on the screen - giving users the ability to experiment
- with different colors for mood, lighting, or seasonal effects.
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- Automatic Hidden Line and Surface Removal can be performed which
- dramatically enhances the clarity of scenes, and displays your
- drawing in "solid" form. As in reality, only those lines, or
- line segments, visible from your viewpoint and not blocked by
- surfaces will be displayed. These enhanced views may also be
- output to a plotter, or exported in either DXF or HPGL format for
- use in other programs.
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- Automatic 3-Point Perspective display. Turn On Perspective Mode
- and your drawing will be displayed in 3-Point Perspective. And
- because QUEST-3D maintains a true 3D database on every entity in
- a drawing (including, circles, curves, and text), everything in
- your drawing will be adjusted for full visual realism.
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- MANIPULATE OBJECTS INDEPENDENTLY
- --------------------------------
- Objects and/or Groups of objects can be controlled independently.
- Version 6 allows the designation of up to 100 different objects
- in each drawing! They can be Moved, Scaled, Edited, and even
- Rotated to any angle you desire, enabling users to control the
- exact location and orientation of any object in a drawing.
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- No control points to set or manual input required - the commands
- have all been optimized for fast interactive control through the
- menu. And don't worry about remembering the names you gave each
- of your objects, QUEST-3D will display their names right in the
- menu - picking the object you want to manipulate is as easy as
- selecting a command.
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- Copy, and Mirror Copy, commands are also included to quickly, and
- effortlessly, create duplicate objects.
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- GRAPHICS LIBRARY SUPPORT
- ------------------------
- Objects or shapes can be saved to disk and later merged into
- drawings whenever needed, saving valuable design time by never
- having to recreate objects.
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- COMPATIBILITY WITH OTHER PROGRAMS
- ---------------------------------
- QUEST-3D is designed to integrate easily into your current and
- future design system. HPGL disk files, as well as AutoCAD's 2D
- and 3D DXF files can be created - enabling images to be
- transferred to most CAD and Desktop Publishing programs for
- additional drawing enhancement or high resolution printing. DXF
- files created from 2D CAD programs can also be imported into
- Version 6, where the surface extrusion commands can turn your 2D
- drawing into a 3D image.
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- ADDITIONAL EDITING COMMANDS
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- Erase Last, Undo Last, and Block Erase. Erase Last gives users
- fast, one key operation for erasing any entity (circle, lines,
- curves, etc.) that has just been drawn. If you change your mind,
- the Undo Last command will restore the entity that was just
- erased with the Erase Last command. And Block Erase allows users
- to specify an entire series of lines or surfaces to be deleted at
- one time, saving valuable time on major editing operations.
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- TEXT
- ----
- Version 6 will automatically generate text for any character,
- word, or phrase input by the user (1-40 characters at a time).
- The text is created using individual line segments and can be
- manipulated just like any other object.
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- MOUSE SUPPORT
- -------------
- Full Mouse support is included (Microsoft Mouse compatibles).
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- PLOTTER SUPPORT
- ---------------
- Hewlett Packard and Houston Instrument Plotters are supported to
- provide high quality hardcopy output. Other plotters, or output
- devices, using either the Hewlett Packard HP-GL or the Houston
- Instrument DM/PL command languages are also supported.
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- AND MORE
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- A 170 page printed manual is included with the Version 6 program,
- and contains illustrations and a tutorial. Free Technical
- Support is provided to registered users only. Additionally,
- registered users will receive information on all future updates
- as they become available.
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- IMPORTANT
- ---------
- QUEST-3D Version 6 requires systems to be equipped with 640K.
- This differs from the v3.1 Shareware Release, which requires only
- 512K. (QUEST-3D Version 6 enjoys itself with about 535K of RAM.)
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- How to become a registered user:
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- By Mail: Fill out the registration form on the next page, and
- send it along with the Registration Fee to the address
- below. VISA and MASTERCARD are accepted.
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- By Phone: The Registration Fee is payable by credit card. VISA
- and MASTERCARD are accepted.
-
-
- THE QUEST COMPANY
- 3117 W. Holland Ave.
- Fresno, CA 93722
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- Ph. (209) 222-5301
- 9 AM - 5 PM Pacific Time
- Monday - Friday, except Holidays
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- REGISTRATION FORM
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- QUEST-3D Registration $59.95
- Package includes Version 6 Program Disks,
- Library Files, Sample Files, and Printed Manual.
-
- ADD Shipping and Handling: (check one)
- ______ U.S. destination - First Class Mail $ 5.00
- ______ U.S. destination - UPS Ground $ 7.00
- ______ U.S. destination - UPS Blue $ 9.00
- ______ Canada destination - AIR MAIL $ 6.00
- ______ Foreign destination - AIR MAIL $15.00
- _______
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- California Residents Only: ADD Sales Tax $3.90 _______
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- TOTAL .................... $_______
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- Payment may be by Check or Money Order in U.S. Dollars payable on
- a U.S. Bank. Make Check or Money Order payable to: The Quest
- Company. VISA and MASTERCARD is accepted. Sorry no C.O.D.'s.
- Purchase Orders must be accompanied with payment.
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- SHIP TO:
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- Name: ___________________________________________________________
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- Company (if applicable) _________________________________________
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- Address: ________________________________________________________
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- ________________________________________________________
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- ________________________________________________________
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- ________________________________________________________
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- ________________________________________________________
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- If payment is by VISA or MASTERCARD, please provide the following
- information:
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- Card Number: ___________________________________ Exp. Date ______
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- Name as it appears on card ______________________________________
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- Signature _______________________________________________________
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- Daytime Telephone _______________________________________________
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- 3D SPACE: THE DRAWING ENVIRONMENT
-
- To create true three-dimensional images requires the ability to
- select points in 3D space. To identify these points (the end
- points for lines or surface vertices) a coordinate system is used
- that represents the point's location. The coordinate system must
- specify how far to the side, how close or far back, and how high
- or low the point is. A coordinate format of X,Y,Z identifies
- this location.
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- The "X" represents the location from side to side (the X-Axis).
- The "Y" represents the location's length (the Y-Axis). And the
- "Z" represents the height or depth of the point (the Z-Axis).
- Together these 3 Axes create the 3 separate "Drawing Planes" that
- you can draw on, or through, when creating images.
-
- The planes are sometimes referred to as the X-Y Plane, the Y-Z
- Plane, and the X-Z plane. However, to make it easier and more
- understandable, QUEST-3D uses names for these Drawing Planes that
- in reality correspond to the sides of an image. They are the
- Left-Right Plane (the Y-Z Plane), the Front-Back Plane (the X-Z
- Plane), and the Top-Bottom Plane (the X-Y Plane).
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- CURSOR MOVEMENT ON THE DRAWING PLANES
-
- When you are creating a 3D image, you will be able to choose
- which of the Drawing Planes you want the graphics cursor to
- travel or draw on. Simply determine which side of your image the
- cursor must travel on to get to your desired location, and select
- that Drawing Plane. Drawing Planes are selected while using the
- LINES or MV CURSOR commands, and pressing the letter "D" on your
- keyboard. The current drawing plane is displayed below the
- "Model Menu" in graphics mode.
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- During the LINES or MV CURSOR commands, the movement of the
- graphics cursor can be controlled by any of the cursor keys.
- Each time you press a cursor key, the graphics cursor will move
- to a new location.
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- When the graphics cursor moves, it moves by a Drawing Unit
- increment that can be controlled by using the F9 KEY. This
- allows you to set the movement of the graphics cursor to a
- specific scale. The F9 KEY can be activated whenever the LINES
- or MV CURSOR commands are in use.
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- DRAWING PLANES AND YOUR VIEWPOINT
-
- QUEST-3D is designed to allow the creation of images from any
- viewpoint. To accomplish this, QUEST-3D not only moves the
- graphics cursor on the current drawing plane in the direction of
- the cursor key, but also moves the graphics cursor in relation to
- your 3D viewpoint.
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- Included with the program are three tutorial illustration files.
- Each file illustrates one of the three drawing planes:
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- The FBPLANE.I3D file shows the Front-Back Drawing plane.
- The LRPLANE.I3D file shows the Left-Right Drawing plane.
- The TBPLANE.I3D file shows the Top-Bottom Drawing plane.
-
- (For simplicity, only the Left, Right, Up, and Down cursor key
- directions are illustrated, but you may also use the Home, End,
- PgUp, and PgDn cursor keys to move the graphics cursor)
-
- When viewing the three tutorial illustration files, use the XYZ
- VP command to pick new viewpoints. Note the direction of the
- arrows - the arrows indicate the path the graphics cursor will
- take when either the Left, Right, Up, or Down, cursor key is
- pressed.
-
-
- ORTHOGRAPHIC VIEWPOINT KEYS AND AUTO DRAWING PLANE SELECTION
-
- QUEST-3D has also been designed to automatically select drawing
- planes for you, but ONLY WHEN USING THE ORTHOGRAPHIC VIEWPOINT
- KEYS (F3-F6). The drawing plane selected by QUEST-3D will be the
- one most associated with that particular viewpoint, i.e.
- Pressing F3 will change your viewpoint to the Left View and also
- switch the drawing plane to the "Left-Right" drawing plane, since
- this drawing plane would most likely be the one you wish to use
- from a Left View. (If you wish to use another drawing plane, you
- may still use the "D" key to switch the drawing plane - similar
- to that if you were drawing from an arbitrary 3-D viewpoint.)
-
- Also, using the F2 Key not only switches your viewpoint back to
- your "Previous Viewpoint," but also switches you back to the
- drawing plane you were using prior to the use of the orthographic
- viewpoint keys.
- * * * * * * * * * * * *
-
- Using the concepts described above, and trying out a drawing of
- your own, you will quickly discover how the correlation between
- the Drawing planes and your viewpoint, give you the freedom to
- accurately create images from any location in 3D space. More
- specific descriptions for each of the three drawing planes can be
- found in the command reference section. See the commands: LEFT-
- RIGHT, FRONT-BACK, and TOP-BOTTOM.
-
-
- COMMAND REFERENCE
-
- The next section contains a complete description of the commands
- used in QUEST-3D Version 3.1. The descriptions in the Command
- Reference are in alphabetical order.
-
-
-
-
-
-
- 16
-
-
-
-
-
-
-
-
- 3D DRAW
-
- Summary: Starts a new 3D Modeling session.
-
- Menu(s): MAIN
-
- Procedure
-
- To begin a new drawing, or view and edit an existing one, the 3D
- DRAW command will list all the files in the Drawings Directory.
- Move the menu selector to the name of the file you wish to edit
- or view. If you want to begin a new drawing, press the F1 KEY
- and input a new filename. Do not include the ".I3D" filename
- extension.
-
- Following the selection or input of a filename, the program will
- enter the graphics mode. If you entered a new filename, the
- default drawing settings in the file TEMPLATE.CFG are loaded.
- Once the MODEL MENU appears, you are free to begin creating your
- new drawing. If you selected a file that already exists, the
- file will be loaded into memory and displayed. You can then
- begin selecting commands from the menu.
-
- To end a graphics session and return to the opening menu, select
- MAIN MENU located on the MODEL MENU. You will be prompted to
- confirm your choice to "Return to Main Menu ?" Select CANCEL if
- you wish to remain in graphics mode, or RETURN to end the current
- graphics session.
-
- YOU CAN NOT SAVE YOUR DRAWING FROM THE MAIN MENU, SO BE SURE TO
- SAVE YOUR FILE BEFORE SELECTING "RETURN"
-
-
- See Also
- DIRECTORY, TEMPLATE, SAVE FILE
-
-
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- 17
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-
- COLOR-BACK
-
- Summary: Displays the Background Color Menu.
-
- Menu(s): COLORS
-
- Procedure
-
- The Background Color Menu displays 16 colors (0-15). Next to
- each color number is a color block, so you can see which color is
- currently set to each background color number. If you are using
- an EGA or VGA system, selecting a color will immediately redraw
- your image with the new background color. After selecting your
- background color number, you will return to the Colors Menu.
-
- EXPANDING THE BACKGROUND COLOR CHOICES:
-
- Even though you have only 16 background colors to choose from,
- with QUEST-3D you can still use any one of the 64 colors (0-63)
- as a background. For example, suppose you choose color number 13
- and your image is redrawn, but the colors do not look very good.
- On the Colors Menu, select COLOR-FORE. When the Foreground Color
- Menu appears, move the menu selector down to color number 13 and
- press ENTER. This will activate the palette selector.
-
- Using the LEFT or RIGHT cursor keys will allow you to instantly
- change the background color. You can now cycle through all 64
- colors and choose the background color that looks best with your
- image. When you find it, just press ENTER. Your background
- color is now set, and you can return to the Model Menu by
- selecting CANCEL.
-
- CGA users: The COLOR-BACK command is primarily for use with EGA
- and VGA display systems. If you perform a screen redraw while
- using a background color number other than 0, the screen will
- appear all white (white lines on a white background). If this
- happens, simply use the COLOR-BACK command and select the color
- number: 0.
-
-
- See Also
- COLOR-FORE
-
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- 18
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- COLOR BARS
-
- Summary: Full Screen display of current colors. EGA and VGA
- display systems only.
-
- Menu(s): COLORS
-
- Procedure
-
- Selecting COLOR BARS will clear the entire screen and display all
- 16 colors (0-15) from the current palette selection. This screen
- allows you to better judge the range of colors you are currently
- working with.
-
- To resume the program, press any key and the graphics viewport
- and Colors Menu will be redisplayed.
-
-
- See Also
- COLOR-FORE
-
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- 19
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- COLOR-FORE
-
- Summary: Allows you to set each foreground color to any one of 64
- colors.
-
- Menu(s): COLORS
-
- Procedure
-
- The Foreground Color Menu displays 16 colors (0-15). Each color
- number is listed, and next to the color number is yet another
- number, this number corresponds to one of the EGA or VGA palette
- colors (0-63). Next to each palette color number is a color
- block, so you can see which color is currently set to each color
- number. (EGA and VGA only)
-
- QUEST-3D always keeps the color Black assigned to color number 0,
- and is the only color number you can not change. The other 15
- color numbers can be assigned any one of the 64 colors.
-
- To change a foreground color assignment, move the menu selector
- to the color number you want to change, and press ENTER. A
- message will be displayed at the top of the screen indicating you
- to use the RIGHT or LEFT cursor keys to cycle through the
- palette. Next to the message is a much larger color block, and
- in front of it, the number corresponding to one of the 64 colors
- (0-63).
-
- As you press the cursor key, the color block will change color,
- and any line in your drawing using the selected color number (0-
- 15) will also change. When you find a color you like, press
- ENTER. You can now repeat the procedure for another color
- number, or return to another menu with CANCEL or COLORS. You may
- also press ESCAPE during the palette cycling process to restore
- the original color assignment you had before.
-
- Notes
-
- QUEST-3D uses color number 2 for the viewport border, number 14
- for the menu and setting titles, and number 15 for messages and
- the menu pointers. Feel free to reassign their colors.
-
-
- See Also
- COLOR-BACK, NEW COLOR
-
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- 20
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-
- DIRECTORY
-
- Summary: Allows you to specify the Disk Drive and/or Path
- specification for your drawing files.
-
- Menu(s): MAIN
-
- Procedure
-
- When retrieving or saving files, QUEST-3D needs to know which
- Disk Drive and/or Path the files are located. This command
- allows you to configure the Drive specification that will be used
- to locate and save your drawing files. (The Library and Export
- File directories are reserved features used on the registered
- users release.)
-
- The DIRECTORY command will prompt you to enter the Disk Drive and
- Path specification you would like to use. You are allowed to
- have a specification up to a maximum of 40 characters. To cancel
- the command, press ESCAPE. To enter, type in the specification
- and press ENTER.
-
- If you are setting a Disk Drive Only specification, then you must
- use the following syntax: enter the Disk Drive Letter and a
- colon. Do Not enter a backslash or any other character. An
- example to use Disk Drive B is simply: B:
-
- If you are using a Path specification, then use the following
- syntax: enter the Disk Drive Letter followed by a colon, then
- enter the backslash "\" followed by the name of the directory. Do
- not include a backslash at the end of the directory. For example,
- suppose you have QUEST-3D in a directory called "Quest" on your
- Hard Disk, and you have a subdirectory for your drawing files
- located below the "Quest" directory. If the subdirectory for the
- Drawing files was named "Drawings" then the entry would
- be: C:\QUEST\DRAWINGS
-
- Notes
-
- Using this command resets the directory path temporarily, and
- keeps the changes in effect until you QUIT the program. Use the
- SAVE SETUP command to keep the setting permanent.
-
-
-
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- 21
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-
- DISPLAY
-
- Summary: Graphics Adapter configuration.
-
- Menu(s): MAIN
-
- Procedure
-
- To specify the use of a particular Graphics Adapter, the DISPLAY
- command will list the three adapters supported by QUEST-3D.
-
- Choose the graphics adapter installed in your computer system.
- QUEST-3D supports the CGA/MCGA, EGA, and VGA. (Color Monitors
- Only)
-
- Use the SAVE SETUP command to keep the setting permanent.
- Otherwise, the program will only keep your selection in effect
- until you QUIT the program.
-
- SEE ALSO
- SAVE SETUP
-
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- 22
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- DP B/W
-
- Summary: Clears the menu from the display, and temporarily
- redraws your image in full screen mode using a White background
- and Black lines.
-
- Menu(s): VIEW
-
- Procedure
-
- DP B/W (Desktop Publishing Black & White) redraws the current
- view without a menu or message area by using the entire screen as
- the drawing viewport. The program displays your image with Black
- lines on a White background to better simulate the way your
- drawing might appear in a Desktop Publishing program, or how it
- will appear when printed or plotted.
-
- The program is paused temporarily, and pressing any key will
- reset the viewport and return you back to the View Menu.
-
-
- See Also
- FULL SCRN
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- 23
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